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	<title>Dillman does</title>
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	<description>Games and Life</description>
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		<title>What is happening with Grand Final Rowing?</title>
		<link>http://bdillman.wordpress.com/2010/03/18/what-is-happening-with-grand-final-rowing/</link>
		<comments>http://bdillman.wordpress.com/2010/03/18/what-is-happening-with-grand-final-rowing/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 17:09:34 +0000</pubDate>
		<dc:creator>B. Dillman</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Grand Final Rowing]]></category>
		<category><![CDATA[Rowing]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://bdillman.wordpress.com/?p=211</guid>
		<description><![CDATA[So, it has been weeks and months of tinkering and thinking and I&#8217;m confident to say that the game is much more enjoyable now that it ever was before.  Not only is the game more user friendly now, it is more fun and a lot more realistic! My earliest version of the game featured a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bdillman.wordpress.com&amp;blog=8297841&amp;post=211&amp;subd=bdillman&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">Grand Final Rowing - Menu</media:title>
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			<media:title type="html">Grand Final Rowing - Pac 10s</media:title>
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			<media:title type="html">Grand Final Rowing - NU v BU</media:title>
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		<title>We&#8217;re all plain! 2</title>
		<link>http://bdillman.wordpress.com/2010/02/10/were-all-plain-2/</link>
		<comments>http://bdillman.wordpress.com/2010/02/10/were-all-plain-2/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 19:00:42 +0000</pubDate>
		<dc:creator>B. Dillman</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[We're All Plain]]></category>

		<guid isPermaLink="false">http://bdillman.wordpress.com/?p=200</guid>
		<description><![CDATA[&#8220;We&#8217;re all plain! 2&#8243; is the game that we made for the Global Game Jam 2010.   Going into the GGJ I wasn&#8217;t really expecting to be able to say that we made a solid product; I was expecting more of a small half-assed game prototype given the fact that we only had 48 hours.  I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bdillman.wordpress.com&amp;blog=8297841&amp;post=200&amp;subd=bdillman&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">We're all plain! 2</media:title>
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		<title>Global Game Jam</title>
		<link>http://bdillman.wordpress.com/2010/02/02/global-game-jam/</link>
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		<pubDate>Tue, 02 Feb 2010 17:24:56 +0000</pubDate>
		<dc:creator>B. Dillman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[We're All Plain]]></category>
		<category><![CDATA[Weekend]]></category>

		<guid isPermaLink="false">http://bdillman.wordpress.com/?p=192</guid>
		<description><![CDATA[I had a lot of fun during the Global Game Jam this weekend.  My first chance to build a game with other people outside of the classroom went really well.  It was a great experience for me, and what I got is exactly what I thought I would.  Connections with other people who love to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bdillman.wordpress.com&amp;blog=8297841&amp;post=192&amp;subd=bdillman&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Save Games</title>
		<link>http://bdillman.wordpress.com/2010/01/26/save-games/</link>
		<comments>http://bdillman.wordpress.com/2010/01/26/save-games/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 16:06:09 +0000</pubDate>
		<dc:creator>B. Dillman</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Braid]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Counter-Strike]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Prince of Persia]]></category>
		<category><![CDATA[Saves]]></category>
		<category><![CDATA[System Shock 2]]></category>

		<guid isPermaLink="false">http://bdillman.wordpress.com/?p=178</guid>
		<description><![CDATA[Saves are a part of most modern games; you can&#8217;t finish many of the longer ones without saving or passing a checkpoint, taking a break or dying, and then reloading from your previous point.  With a save game you can come back to the game hours or seconds later and everything is as you left [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bdillman.wordpress.com&amp;blog=8297841&amp;post=178&amp;subd=bdillman&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">B. Dillman</media:title>
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		<title>Weekend Review</title>
		<link>http://bdillman.wordpress.com/2010/01/12/weekend-review/</link>
		<comments>http://bdillman.wordpress.com/2010/01/12/weekend-review/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 19:41:49 +0000</pubDate>
		<dc:creator>B. Dillman</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Working with Limits]]></category>

		<guid isPermaLink="false">http://bdillman.wordpress.com/?p=174</guid>
		<description><![CDATA[I was quite pleased with what I was able to accomplish over the weekend in terms of designing with limitations, however I still think there is a lot of fat yet to be trimmed.  The game is a simulation that only requires one primary game screen and a main menu, won&#8217;t require saves yet still [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bdillman.wordpress.com&amp;blog=8297841&amp;post=174&amp;subd=bdillman&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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